My pong paddle (and housing), by doryexmachina.
Right, so I should have written this up EONS ago, but I got caught up in doing everything else, then going to SXSW, then all that “work” stuff I hear so much about. I’ll do a really nice writeup of the technical details shortly, but for now, here’s a litte about it.
A few weeks back we had ourselves a real nice Pong game in Networked Objects — however, as with all things in NetObjects, there was a pretty sizable catch: all communication with the Pong server had to be over internet cable and done through an XPort module. This was fiendishly hard to set up initially (at least for me, as I don’t have all that much experience working with things that don’t tell you if they’re working properly or not) (grr!), but it worked out pretty nicely. Got my Arduino talking to the XPort, which allowed me to send data over the hard line to any other wired computer running the pong server code. In class, that meant connecting to Tom’s computer.
Here’s what the board looked like before I covered all the mess with the fibercore housing:
Left to right on the image, that’s the old-school Atari paddle (obviously), then a bunch of LED’s, a reset switch, the mini arduino, the Xport, a 3.3v regulatr, and the USB-Serial device.
So then, the game (nicely featured in MAKE as well)!

This was my controller:
Up close, left side:
Up close, right side:
From the front (thats the XPort sticking out):
And in action during class:

Technical details to follow!






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