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…and I’m back.

So I’d say I was sorry for not blogging anything for the past few weeks or so, but I’d be completely lying. The end-of-semester insanity got the best of me, but it’s ended in some a really good way, so I’m quite pleased — and I actually managed to spend the weekend avoiding my laptop and actually going outside. Who knew?!

Two of my projects were accepted into the ITP Spring Show: Door Secure, the kinetic-energy-based sustainable security camera which I’d worked on with Matt Burton and Aichen Lin, and Social Bomb, the pervasive popularity-based game that Adam Simon, Scott Varland and I developed this semester. The latter has gotten a lot of very flattering praise, and got namechecked on CNET (look on the second page) and a few blogs. This could the be the start of something pretty neat.

My Concrete Crickets project, for which I still need to do a proper write-up, got a lot of great feedback (most notably a very kind note from Adam Greenfield), and thanks to the prodding of the super-cool Area/Code guest critics at our Urban Computing final presentations, I’m submitting it to a few festivals, most notably Conflux. More on that as it develops.

It’s ITP Thesis Week now, and the floor has taken on an eerie sense of calm and dignity. I’ve never seen so much brilliant work in one place in my life — you’d all best be watching the live stream and catching up on the archives. GENIUS work.

And that’s about it for now — more to come as I get around to it, write-ups of the semester’s final projects and all that fun stuff, as well as the evolution of my projects as we get up to the show. However, in the meantime I have lots of code to fix, a website to tweak, and a manditory five hours a day NOT to sit in front of this stupid computer.

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