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Category Archives: Blinky Lights

New Socialbomb units!

So while I’ve bantered about the process of making the new SB 2.0 units and the things we’ve done with them, I haven’t given many nice images of them. So, let’s fix that:

Yay pretty pictures! The Documentation Station recently put up on the floor at ITP (a nice camera, a great lightbox, some [...]

ArborOptics – a recap

Having spent the entire second half of the semester focused on one single project for Physical Computing, it’s very difficult to take a few steps back and try to recap the entire experience. However, as that’s pretty much the whole point of presenting to an audience, let’s give this a try, shall we?
[more after [...]

Blip Festival

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DSCN5598, by doryexmachina.
Dear blog, I’ve been rude and haven’t called. I haven’t written. I haven’t even stopped by to say hi on my way to the post office. I’m sorry. It’s [...]

Perfy perfy

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Perfy perfy, by doryexmachina.
Huzzah! The Mini and the USB plug have been perfboard’d!!

TREE!!!!!

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DSCN5353, by doryexmachina.
More pictures here.
Movies of said tree:

The tree evolves…

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So i finally un-screwed my code and got the tri-color LED talking to Processing, which is right now telling it to change color every so often. This is very good. Right now it’s [...]

pComp Final – starting the tree

Okay, so my to-do list for pComp doesn’t look too horrible right now:

I’ve started to get this tree thing off the ground, first with a sketch:

Which is based largely on these two tree ideas:
[gem tree] and [wire bonsai]
Well, it looks pretty in code anyway.

Miniminiblinkyblinky!

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She works! My lil’ mini withstood its first (and second) test of blinky lighting, thanks to the diagram Arduino.cc put up and Jane Oh’s neato how-to.
Top-down view (notes on Flickr page):

It’s pretty much the [...]

Want to talk about a show…

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scissor sisters, by nicole s.
Saw SS on Saturday at Hammerstein with Nicole and Adam — crowd sucked, but show kicked ass. The new songs translated really nicely to the stage (though apparently they don’t [...]