Category Archives: Designing for Contraints

Business cards! Stickers!

…because that’s how I roll.

Social Bomb - final presentation

This is the presentation Scott, Adam and I gave in NetObjects, NetEffects and Designing for Constraints (phew!). There’s a much better write-up on socialbomb.net, but here’s the pretty slides:


In case anybody cares, this is our official “what the f#&$ do we do?” statement:
Social Bomb is a game about social circles and [...]

Socialbomb.net lives!

So we have a logo! We here at team Social Bomb went through a few revisions, but Adam, Scott and I finally decided on this one:

Neat, huh?
Adam and I have been working on the site as well (while Scott has bravely tackled a pile of code bugs). It’s nice. You should [...]

The game moves forward

Scott, Adam and I have tirelessly bashed forward with our game project, and it’s moving… slowly. As it turns out, XBees look really cute and friendly, but are in fact devices of pure evil, hellbent on taking over your life and draining you of your life (and free time).
The good news so far is [...]

DfC/NetObjects progress!

So, I may have blogged about this a little before spring break — but since so much has changed in that time, let’s pretend I didn’t and start all over again. Sheesh, I’ve been bad about documenting this semester. New leaf begins: NOW!
I’m working with Adam and Scott on creating a game [...]

Rethinking my DfC final

A week and a half ago in Designing for Constraints, folks presented their final ideas, while a few of us who elected to continue work on our old projects reported on our progress (and finish I did, more here). I also talked briefly about a half-baked idea to create an interface for programming drums [...]

Oven = done

So this has been done for almost a week now, but here it is just the same — my oven prototype! The program, thanks to massive help from Amit and the DfC class, will now let users set the time and temperature from any keyboard with number key input. If I were to [...]

Oven: More Progress

So I’ve spent literally all day working on this oven design, and it’s looking cooler — except the code still doesn’t work.  I spent a few hours trying to bugfix, and for every problem I though I’d fixed, I found new ones.  A good coder I am not.
This is how the prototype looks as of [...]

Oven: Progress

As I keep plugging away at creating a user-test-able interface for my new oven design, I’ve changed things around qutie a bit. In some ways, I’ve ramped up (added more to the visualization, made the code a bit more sophisticated) and in some ways I’ve scaled back (the suggestions of my group to add [...]

my doctor, amazed by my camera

About two weeks before this semster started, I started having these incredibly strong pains in my stomach, and by mid-January I was having trouble getting out of bed. That’s not the point of this story — I was put on Prevacid for (assumedly) the start of a small ulcer, and I’m mostly-fine now.
The point, [...]