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Category Archives: Net Objects

Prouder than a new father

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The new Socialbomb boards have been prototyped, printed, and soldered up — and they work perfectly! Adam, Scott and I are working on some backend changes now, [...]

Socialbomb marches on

So I’m not sure I’ve mentioned this here in any detail, but Adam, Scott and I are taking a revised version of our way-fun Socialbomb game pieces to O’Reilly E-Tech this year (err, in two weeks).  We’re absolutely thrilled and honored to be part of such an amazing conference, and stoked to get to head [...]

XPort setup and first use

So soldering this lil’ guy up wasn’t nearly as hard as it looked, and it actually works!

Business cards! Stickers!

…because that’s how I roll.

Social Bomb – final presentation

This is the presentation Scott, Adam and I gave in NetObjects, NetEffects and Designing for Constraints (phew!). There’s a much better write-up on socialbomb.net, but here’s the pretty slides:

In case anybody cares, this is our official “what the f#&$ do we do?” statement:
Social Bomb is a game about social circles and [...]

Socialbomb.net lives!

So we have a logo! We here at team Social Bomb went through a few revisions, but Adam, Scott and I finally decided on this one:

Neat, huh?
Adam and I have been working on the site as well (while Scott has bravely tackled a pile of code bugs). It’s nice. You should [...]

The game moves forward

Scott, Adam and I have tirelessly bashed forward with our game project, and it’s moving… slowly. As it turns out, XBees look really cute and friendly, but are in fact devices of pure evil, hellbent on taking over your life and draining you of your life (and free time).
The good news so far is [...]

They talk!

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They talk!, by doryexmachina.
Adam, Scott and I have been bashing away at getting our XBee friends talking. They do! Sometimes. Occasionally. When they feel like [...]

Pong!

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My pong paddle (and housing), by doryexmachina.
Right, so I should have written this up EONS ago, but I got caught up in doing everything else, then going to SXSW, [...]

DfC/NetObjects progress!

So, I may have blogged about this a little before spring break — but since so much has changed in that time, let’s pretend I didn’t and start all over again. Sheesh, I’ve been bad about documenting this semester. New leaf begins: NOW!
I’m working with Adam and Scott on creating a game [...]